(Redirected from Dragonslayers)
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Saint George slaying the dragon, as depicted by Paolo Uccello, c. 1470
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A dragonslayer is a person or being that slays dragons. Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classification system.[1] They continue to be popular in modern books, films, video-games and other entertainments. Dragonslayer-themed stories are also sometimes seen as having a chaoskampf theme - in which a heroic figure struggles against a monster that epitomises chaos.
Description[edit]
Andromeda Chained to a Rock by Gustave Doré (1869).
A dragonslayer is often the hero in a 'Princess and dragon' tale. In this type of story, the dragonslayer kills the dragon in order to rescue a high-class female character, often a princess, from being devoured by it. This female character often then becomes the love interest of the account. One notable example of this kind of legend is the story of Ragnar Loðbrók, who slays a giant serpent, thereby rescuing the maiden, Þóra borgarhjörtr, whom he later marries.
There are, however, several notable exceptions to this common motif. In the legend of Saint George and the Dragon, for example, Saint George overcomes the dragon as part of a plot which ends with the conversion of the dragon's grateful victims to Christianity, rather than Saint George being married to the rescued princess character.
In a Norse legend from the Völsunga saga, the dragonslayer, Sigurd, kills Fafnir - a dwarf who has been turned into a dragon as a result of guarding the cursed ring that had once belonged to the dwarf, Andvari. After slaying the dragon, Sigurd drinks some of the dragon's blood and thereby gains the ability to understand the speech of birds. He also bathes in the dragon's blood, causing his skin to become invulnerable. Sigurd overhears two nearby birds discussing the heinous treachery being planned by his companion, Regin. In response to the plot, Sigurd kills Regin, thereby averting the treachery. [2]
Mythologists such as Joseph Campbell have argued that dragonslayer myths can be seen as a psychological metaphor:[3]
'But as Siegfried [Sigurd] learned, he must then taste the dragon blood, in order to take to himself something of that dragon power. When Siegfried has killed the dragon and tasted the blood, he hears the song of nature. he has transcended his humanity and re-associated himself with the powers of nature, which are powers of our life, and from which our minds remove us.
..Psychologically, the dragon is one's own binding of oneself to one's own ego.'[4]
Dragonslayer characters[edit]
Susanoo slaying the Yamata no Orochi, by Kuniteru
The dragonslayer (Copper door 1974) by German artist Klaus Rudolf Werhand
- Antiquity
- Medieval and early Modern legend
- Sigurd or Siegfried
- Skuba Dratewka/Krakus
- Mamadi Sefe Dekote (Africa)
- Benzaiten aka Saraswati
- Tolkien's legendarium
- Bard the Bowman
References[edit]
- ^Thompson, Stith. The Folktale. University of California Press. 1977. p. 27. ISBN0-520-03537-2
- ^Byock, Jesse L. (1990). Saga of the Volsungs: The Norse Epic of Sigurd the Dragon Slayer. Berkeley, Los Angeles, London: University of California Press. ISBN0-520-23285-2.
- ^The Power of Myth, Joseph Campbell with Bill Moyes, Anchor Books 1988 ISBN978-0-307-79472-7
- ^The Power of Myth, Joseph Campbell with Bill Moyes, Anchor Books 1988 ISBN978-0-307-79472-7
Further reading[edit]
- Davis, S. 'Argeiphontes in Homer--The Dragon-Slayer.' Greece & Rome 22, no. 64 (1953): 33-38. www.jstor.org/stable/640827.
- d'Huy, Julien. (2013). Le motif du dragon serait paléolithique : mythologie et archéologie. Préhistoire du Sud-Ouest. 21. pp. 195-215.
- d'Huy, Julien. (2014). Mythologie et statistique. Reconstructions, évolution et origines paléolithiques du combat contre le dragon. In: Mythologie française. pp. 17-23.
- Hart, Donn V., and Harriett C. Hart. 'A Philippine Version of 'The Two Brothers and the Dragon Slayer' Tale.' Western Folklore 19, no. 4 (1960): 263-75. doi:10.2307/1497353.
- Järv, Risto. '“The Three Suitors of the King's Daughter': character roles in the Estonian versions of the Dragon Slayer (AT 300)'. In: Folklore 22 (2002). pp. 33-48. https://www.folklore.ee/folklore/vol22/dragons.pdf
- Márkus-Takeshita, Kinga Ilona. 'From Iranian Myth to Folk Narrative: The Legend of the Dragon-Slayer and the Spinning Maiden in the Persian Book of the Kings.' Asian Folklore Studies 60, no. 2 (2001): 203-14. doi:10.2307/1179054.
- Ramsey, Jarold. 'Ti-Jean and the Seven-headed Dragon: Instances of Native American Assimilation of European Folklore.' In Reading the Fire: The Traditional Indian Literatures of America, 222-36. Seattle; London: University of Washington Press, 1999. www.jstor.org/stable/j.ctvcwn26j.18.
- Róheim, Géza. 'THE DRAGON AND THE HERO.' American Imago 1, no. 2 (1940): 40-69. www.jstor.org/stable/26300857.
- Róheim, Géza. 'THE DRAGON AND THE HERO (Part Two).' American Imago 1, no. 3 (1940): 61-94. www.jstor.org/stable/26300866.
- Simpson, Jacqueline. 'Fifty British Dragon Tales: An Analysis.' In: Folklore 89, no. 1 (1978): 79-93. www.jstor.org/stable/1260098.
- SMITH, KAREN P. 'SERPENT-DAMSELS AND DRAGON-SLAYERS: OVERLAPPING DIVINITIES IN A MEDIEVAL TRADITION.' In Christian Demonology and Popular, edited by Klaniczay Gábor and Pócs Éva, by Csonka-Takács Eszter, 121-38. Central European University Press, 2006. www.jstor.org/stable/10.7829/j.ctt2jbmrh.10.
- VAN DER SCHAAF, BAUKJE FINET, Ruth Ditzel, and Erik Kooper. 'The 'Lai De Tyolet' and 'Lancelot and the Whitefooted Stag': Two Romances Based on a Folktale Motif.' Arthuriana 4, no. 3 (1994): 233-49. Accessed June 16, 2020. www.jstor.org/stable/27869068.
- Vaz Da Silva, Francisco. 'Iberian Seventh-Born Children, Werewolves, and the Dragon Slayer: A Case Study in the Comparative Interpretation of Symbolic Praxis and Fairytales.' Folklore 114, no. 3 (2003): 335-53. www.jstor.org/stable/30035123.
- Witzel, Michael. (2008). Slaying the Dragon across Eurasia. In: In Hot Pursuit of Language in Prehistory. pp. 263-286. 10.1075/z.145.21wit.
External links[edit]
- Media related to Dragonslayers at Wikimedia Commons
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dragonslayer&oldid=969110414'
Special Thanks to: Agent_Do, Desireful, Francois, Helm Lardar, Ishan the Unmerciful, Lukepwnage, Lunar, mageragefest, Magic of Woodcut, Markbalex, Mohorak, Rivel, Roy, Whiskas
Table of Contents
- Essential Info
- Extras
Essential Info
Start Point
Guild Master in Champion's Guild.
Required
- Skills: Ability to defeat a level 66 monster
- Quests: 33 Quest Points
- Items: 12,000 Coins or 2,000 Coins (if your Magic level is at least 33), 1x Anti-Dragon Shield*, 3x Colored Keys*, 1x Hammer, 1x Lobster Pot (cannot be on toolbelt), 3x Map Pieces*, 1x Maze Key*, 3x Plank, 1x Silk, 90x Steel Nails, 1x Unfired Bowl, 1x Wizard's Mind Bomb
* Indicates an item that is obtained during this quest.
Recommended
- Skills: 35 in all melee Combat skills, 33 Magic, 37 Prayer
- Quests: None.
- Items: Armour, Decent Food (eg. Lobsters), 1x Telekinetic Grab Runes, 1x Teleport Runes, Weapon
Ratings
- Difficulty: Experienced
- Length: Long
Getting Started
To start off, talk to the Guildmaster in the Champions' Guild just southwest of the Varrock lodestone. Ask for a quest.
He tells you that you must go to Oziach to find out your quest. Oziach lives North of Edgeville's lodestone. When you reach Oziach, talk to him. Ask Oziach if he can sell you a Rune Platebody. Then tell him the guildmaster sent you.
He will become defensive, so tell him you thought he would give you a quest. He will tell you to slay the dragon of Crandor. Respond by saying it sounds like fun.
Now you need to go back to the Guild Master. He'll tell you it might not be as easy a task as first thought. He'll fill you in a little on the dragon's past. Roulette bets and odds. You will be presented with a bunch of questions to ask. Ask all of them.
The Guild Master tells you that the map was split into three pieces. Now ask where each map piece is.
Melzar's Map Piece
Melzar locked himself up in a castle near Rimmington. Unfortunately, the map piece is with him. Head to Rimmington and enter the maze with the key the Guild Master gave you. If you have lost your key, you can get another from the Guild Master.
While you go through Melzar's Maze you will have to kill certain monsters to get keys. These keys open doors which will lead you through the maze and to the map piece. You will come across monsters that are mostly weak to magic spells however any combat style should work here. Make sure you have one open inventory space to pick up the keys before you head in.
Kill the Zombie rats until they drop a red key. The rat which drops the key is smaller than most, and has a longer tail. It respawns towards the north of the room. Use the red key on the northwest-most door to unlock it.
Now go up the ladder to reach some level 18 ghosts. The ghost which drops the key appears to be female and has long, waving, hair. Kill the ghosts until they drop an orange key. Use this key on the second orange door from the north on the eastern wall.
Go up this ladder, too. Kill the level 18 skeletons in this room until they drop a yellow key. Games played in casino. The skeleton that drops the key wears a small round buckler, coloured black. Use this key on the western-most door on the southern wall to unlock it.
Walk through the 'L' shaped room and go down the ladder. Go down the other ladder in the next room, and a third ladder in the room after that. Kill the level 20 zombies to get a blue key. When it is dropped, go through the only blue door there. 0 00 payout roulette.
Next you will have to kill Melzar himself. Melzar the Mad is a crazy level 56 wizard with no weakness. He has no specified weakness and will randomly summon cabbages. You should be able to extinguish him easily. He will drop a magenta key. Go through the magenta door. You're now in the final room, which contains a lesser demon. Most lesser demons in RuneScape are level 100, however this one here is a bit more lesser and is level 80. The demon attacks with magic, although you should be able to manage using melee attacks. Kill the lesser demon and pick up the green key it drops. Use the key on the green door and you will be in a room with a chest. Open the chest and you will get a map piece. From here you should lodestone teleport out or head up the ladder and exit through the entrance.
Thalzar's Map Piece
Thalzar hid his map piece in an unknown location. Only the Oracle on Ice Mountain would know where it is. Before you head over to the Oracle, you should grab a few items:
- An unfired bowl - Go to Barbarian Village and mine some clay to the south of town. Then wet the clay at the well in the western part of the village and craft it into a bowl at the Potter's Wheel. This requires 8 crafting. If you do not have this crafting level you can try buying the unfired bowl from other players
- Lobster pot - Bought from the Port Sarim fishing store for 20 gold pieces. You cannot use the Lobster pot on your toolbelt
- Silk - Can be bought from either the silk trader in Al Kharid or the clothing store in Varrock
- Wizard's mind bomb - Bought from the Falador Pub for 3 gold pieces
Once you have these items go to the Oracle. She can be found on Ice Mountain, west of Edgeville.
Talk to her about the map piece. She will give you a riddle.
The door she talks about is in the Dwarven Mines. To get there, walk South to a building complex. Go down the ladder in the middle of the buildings. Follow the route shown to arrive at a door.
Use each of your items on the door to enter. Search the chest in the middle of the room for the next map piece.
Lozar's Map Piece
Lozar was recently killed and her map piece taken by goblins. One of the Goblin's in Goblin Village is likely to have it according to the Guild Master. A quick look around Goblin village will reveal that the piece is not in fact there. The goblin who has the piece is now in Port Sarim's jail. His name is Wormbrain and he is in the cell highlighted green in the picture above. There are two ways to get this piece, depending on your magic level.
Without Level 33 Magic
Go to the jail with 10,000 coins and talk to Wormbrain. Tell him he has a map piece you need. He will ask what you will do for it. Say you will pay him. Once he names his price of 10,000, say okay. You will now have the piece.
With Level 33 Magic
Go to the jail with enough magic attacks to hit 50 damage and an air and law rune. Kill Wormbrain and telegrab the map piece.
Congratulations! You now have all of the map pieces. Use them on each other to form the whole map.
Firebreath Protection
Getting the protection comes in the form of a shield. This one is easy to get. You simply need to go to the Duke of Lumbridge. To get to Lumbridge, cast Lumbridge Lodestone Teleport. From the castle courtyard, go up the stairs on either side of the castle. The Duke is in the room with the quest symbol. Talk to him and tell him you need a shield that will protect you from dragonbreath. When he asks what dragon you intend to slay, choose the Elvarg option.
The Duke will fill you in a little on the dragon's past. When he's done, ask for your shield. He will give it to you. In case you die while fighting the dragon later on, get a few extra shields from him.
Demon Slayer Symbol
Finding a Ship
Head back to the Champion's Guild and speak to the Guildmaster about finding a ship and a captain. He will suggest you travel to Port Sarim as there is probably a ship for sale on the docks.
Talk to Klarense on the Port Sarim docks. He is in the area circled below.
Talk to him and he'll talk about a ship. Say you'd like to buy it and he'll ask for 2,000 gold pieces. Accept his offer. With three Planks and 90 Steel Nails, go down into the lower part of the ship. Click the hole on the southern side of the ship to repair it. Your ship is now sea worthy.
You also need a captain to take you to Crandor. He is in the circled house in Draynor. Talk to him. Ask if he can take you to Crandor.
It looks like Ned has caught onto the #YOLO trend!
You'll tell him to go wait at your ship and he'll go. He will also take your map.
The Desolation of Elvarg
Now, it is time to kill the dragon. For years, countless of boys on junior high school campuses have dreaded over 'that green dragon' and their inability to beat her. Unfortunately for them, they never managed to find this guide and will never taste the glory you will in about 25 minutes. They will probably have deep regrets about this into their mid 60s. To avoid having deep regrets into your mid 60s, you are going to need to do some things first.
For one, you should know a little about your enemy. Elvarg is a level 63 dragon. Like many bosses she has no listed combat style or weakness, so theoretically the three styles of combat will be equally effective.
![Runescape Runescape](https://www.hopevscancer.org/wp-content/uploads/2018/03/Emicon2.jpg)
Second, you're going to need to gear up properly. Even though she was released well over 10 years ago, Elvarg still gives people trouble today. Obviously you are going to need a anti-dragonfire shield or else you'll be toast. You will also need at least medium strength weapons and armour. Tier 30 (such as mithril) should be fine, but anything below is going to be pushing it. Also, you should pick the correct combat class. For most of the people doing this quest, melee is the best way to go. Despite having no listed weakness or strength, Elvarg has a much stronger magic defense than melee defense. Range can be an option. Freeplayers, while not having access to strong crossbows, can have access to javelins. However most low leveled players aren't going to have a significant enough range level to make this work. So melee is the way most people should go. After worn equipment, you should focus on your inventory. Lobsters are probably the best choice in this situation even though tuna will likely be passable. If your hitpoints are very low Salmon may be the most cost effective food since Tuna and Lobsters will not heal you to their full potential. You may also bring attack, strength, and/or defence potions if you feel it is necessary.
Once you have all of this sorted out it is time to get to Crandor. Head to the ship you bought in Port Sarim and board it. Speak to Ned and you will begin your trek to Crandor. Right before you are about to land, Elvarg will come out of her lair and put on a show. In what is a sign of (hopefully) things not to come, Elvarg will burn your ship and kill Cabin Boy Jenkins in the process.
Following this cutscene you will be on Crandor. Follow the route below to get to Elvarg.
Climb over the stalagmites and engage in battle. Elvarg has both a strong dragonfire and melee attack which will routinely hit 200-300. However, the biggest issue with Elvarg is her attack speed, which is equivalent to the fastest weapon speed (a dagger, scimitar, shortbow, wand, etc.) To prevent any mistakes, keep your hitpoints high. As for abilities, the 'kick' and 'backhand' abilities are particularly useful and since Elvarg cannot be stunned will inflict large amounts of damage. Other than that, persistence is key. If you need to, you can run out and end the fight early. From there you can walk back up to Crandor and lodestone teleport out. If you are following the advice listed here and still having trouble, check out the Extras section for more hints. When you kill her, you will automatically cut off her head.
Now go to Oziach and inform him of your victory. To get back to the mainland, you can cast lodestone teleport, or you can walk south from Elvarg's lair to a wall. Click on it to open, and you will now be in Karamja's volcano, go east and climb up the rope. You can then get 30 coins by working on the banana plantation to take the ship to Port Sarim. Then walk to Oziach's house. Also, if you lose your dragon head on the way to Oziach, you will still get your reward. Talk to him and..
Congratulations, Quest Complete!
![Dragon Slayer Symbol Dragon Slayer Symbol](https://i.pinimg.com/736x/f5/dd/4c/f5dd4c24822e75ba3c550952dc5c7126--magic-circle-dragon-slayer.jpg)
Rewards
- 2 Quest Points 18,650 Strength experience 18,650 Defence experience The ability to wear the tier 50 body armour
Extras
After the quest you can wear the tier 50 body armour (given you have the required skills). Each piece has 195 armour bonus.
Rune Platebody
Now that you're an expert dragon slayer, you can wear rune platebodies. They require 50 Defence to wear.
Blue D'Hide Body
You also gain the right to wear a Blue D'Hide Body for slaying the dragon. It requires 50 Ranged and 50 Defence to wear.
Batwing Torso
Finally, you get the ability to wear the head-turning (okay, not really) Batwing Torso! It requires 50 Magic and 50 Defence to wear.
Shortcuts
Still having trouble defeating Elvarg, despite our expert advice? Well, there are two ways pretty much anybody can beat him however they both require a friend. The first way involves getting a friend to drop food outside of the battle area (food cannot be traded because the skeletons outside are aggressive and will disrupt trading). When you run out of food simply head outside, pick up the food, and continue. However you may have to do this quickly since Elvarg's life points may regenerate.
The second method involves having a player who has not done the quest to weaken Elvarg so she will be easier to kill for you. Again, attack her quickly afterwards so she does not regenerate life points.
Space Dragon Slayer
Rings of Recoil (members only) can theoretically be used to help damage Elvarg, however normal players are better off with other rings (such as a Ring of Life).
All Dragon Slayer Magic
Fast Quest Walkthrough
- [^]Talk to the Guildmaster.
- [^] Talk to Oziach.
- [^] Ask the Guildmaster about the map.
- [^] Head to Melzar's Maze in Rimmington.
- [^] Obtain a Red Key by killing rats and use it on the most Northwestern door.
- [^] Obtain an Orange Key from ghosts and use it on the second door from the north on the east wall.
- [^] Obtain a Yellow Key from skeletons and use it on the western-most door on the south wall.
- [^] Go down a few floors and obtain a Blue Key from zombies, then use it on the blue door.
- [^] Defeat Melzar and take the Magenta Key. Proceed through the magenta door and kill the lesser demon. Take his green key and use it on the green door.
- [^] Loot map piece from chest.
- [^] Speak To the Oracle.
- [^] Head to the Dwarven Mines.
- [^] Open door and loot map piece.
- [^] Obtain the Map Piece from Wormbrain in the Port Sarim Jail.
- [^] Speak to Duke Horacio about dragonbreath protection.
- [^] Talk to Klarense on the Port Sarim docks. Then fix the boat.
- [^] Talk to Ned in Draynor.
- [^] Prepare for battle.
- [^] Take the ship to Crandor.
- [^] Slay Elvarg.
- [^] Show Elvarg's head to Oziach.
- [^] Quest complete!
Dragon Slayer Symbol
Published on: June 07, 2010 12:05 AM UTC by Salmoneus
Dragon Slayer Emblem
Updated on: August 31, 2014 01:03 PM UTC by Sobend